Unfortunately there’s no pause trick to … Acid Man->Impact Man->Bounce Man->Fuse Man->Tundra Man->Torch Man->Blast Man->Block Man. Logo 2. The rockets can be destroyed with any weapon, but to damage the tail, Mega Man must jump and shoot the launch pad when it opens. He does not move when he is visible. Continue on to the stage's mini-boss, the Changkey Dragon. It's recommended the jump over them both (Mega Man can much higher underwater). Shoot them twice to kill them, in mid-air or as soon as they land. Home > Games > Mega Man 9 Dr. Wily's Castle Stage 1 You have defeated each boss, but it's time to move on to Dr. Wily's Castle. Ride these platforms to the top of the screen on each screen. Roll wears her classic dress in this game. Let me explain his attacks to you. if you have the Black Hole Bomb, not only will it inflict a large amount of damage on him but it will take away every segment of his Jewel Satellite. The next two screens feature Deispiders that will drop down on you from the ceiling. Turn on the Power Gear, and fire the Bouncing Ball wantonly, even if you aren’t aiming at anything at all. The Sakrets' projectiles break into six parts, so observe their pattern and be careful. Torch Man is so easy he’s a joke. The Power Gear enhanced version can even dash right through enemies without stopping. The game designers at CD Projekt Red have programmed major ray-traced lighting effects in their latest blockbuster, Cyberpunk 2077 . Jump over these two enemies when they come to you and continue on. !” in Japan) is the ninth numbered installment of the classic Mega Man series. Be careful as the crab will jump to each side of the screen often, make sure you slide underneath when it … Also, if you stand between the two tubes at the end of the area and wait for a while, you will refill all of your energy and weapons energy and collect at least 30 screws. This means that your jumps will be shorter in distance, but not height. Stone Head will then roll across the screen and will damage Mega Man if he is debilitated or if he does not jump. In the next area, kill the Sniper Joe or jump over it. 9. The final two areas are no trouble; just try to avoid the Oksutobons. As soon as you land, run straight ahead or activate Jewel Satellite. Stone Head is not invincible as long as he is visible. The problem is, the cannons will aim at you, so make sure to maneuver around their projectiles, falling through the holes they leave once they fire three shots. The rebound shots will whittle down Fuse Man’s HP while you focus on dodging his attacks. The area directly after this consists of Caricarries and Detarnayappas. The third Wily part is the classic Wily Capsule. Do your best to avoid the Oksutobons ahead. Mind the spikes, they are lethal. Here are the four places we suggest starting, depending on the type of player you are. Title 3. Head over to the teleporters, and teleport your way to the boss room. The fourth Wily Stage boss is the typical series of 8 Robot Master fights, then the battle with Wily. If you want to easily blaze your way through enemy heavy stages, then picking up the Bouncing Ball first is your best bet. This route will get you Chain Blast as soon as possible to allow you to bully around bosses even if you don’t have their weakness. you can also jump over it, as it can not come back to get you once it descends the steps to the left. You wil start off in a factory-like setting. 1. A walkthrough of Mega Man 9. ** - The Plug Ball is the primary weakness of Wily's final form (the UFO). When you first start off, head to the right. His only attack is appearing on a random platform and shooting four flower petals at you. A few static-filled screens (which as you know spawn clones) stand between you and the end of the dark area, but the clones that result in your walking through them are pretty easy to kill. as soon as you arrive, instead of jumping to the platform to the left, fall to the floor below. After they have completely switched locations, the switch heights (the devil with the eye lowers and the devil without the eye rises). The second is more difficult to avoid. Blast your way through this awesome Mega Man 4 hack with all new levels up to the 3rd Dr Wily stage Mega Man Zero. When you think of Capcom’s classic Ghosts ‘n Goblins franchise, what do you remember? 6 is safe to stand still, but this is the only time that the Twin Devil can be damaged. Defeated and humiliated in the first game, Dr. Willy created 8 new super robots to counter Mega Man. In the final part of this area and the next, there are two swinging platforms, both of which are positioned dangerously close to lethal spikes. You can employ two strategies for beating Hanabiran: If you want to use the Mega Buster, wait until the mini-boss appears on the other side of the arena, then shoot him multiple times, jumping over his projectiles. On the second screen up from where you first start, you will encounter a balloon-like enemy called a Ballonboo. These bosses have the following unique weaknesses: Wily's Fortress Stage 1: Use the Buster against the eye. Acid Man likes to jump around a lot, but none of his jumps are outside the range of Block Drop. Destroy the Caricarry first, then destroy the two Flower Presenters, killing the one on the right first. As soon as Hornet Man fires his hornets, use one of the three weapons just mentioned to kill them immediately. The next screen contains a deispider crawling on the ceiling above five concrete block platforms. Forge Man 10. The Head can only be damaged when it's mouth is opened. Mawverne is another super easy boss. wait until the shield attacker travelling on the topmost plane passes by, then fall from the ledge you were standing on onto the leftmost platform on the bottom. Its weakness is the concrete shot. Eventually, you will find the drop to the teleportation hatch. And now for Jewel Man (note that he will be using the Jewel satellite throughout the duration of the battle). Killing the third one to the right is optional. In the first stage of the rainy area, there will be rain that blows you back when you jump. it doesn't matter if the next two Bunby Catchers ahead catch you, as they don't hurt you directly, but remember this: while the Bunby Catchers make you move automatically to the right until they let go, you still have control over your jumps, and if you don't jump over the pits ahead, you will fall in. In the very end of the first area, there will be a stairway over a very wide pit. In Mega Man 11, robot masters actually get more powerful the more you beat, so you can actually start just about anywhere. Mega Man fights this boss in three stages. Remember that Laser Trident goes through their shields. The next area is only one screen large and consists of two Smaplars. After many years, Mega Man 11 is finally upon us. It will also get you the Acid Barrier, which can cancel out boss bullet patterns, relatively early. To activate these cannons, just shoot them. Stone Head has 15 HP, so the cycle should be repeated about 3 times before Stone Head finally dies. Unfortunately, this order won’t give you some of the other good utility weapons until the very end of the game but with the Bouncing Ball you may not need them. Fall back into the right teleporter and you will be launched right next to the other stairway in the top-left. If the Spike Shooters manage to make the spiked ball reach the far left of the screen, the spiked ball will retract slightly and the Spike Shooter will no longer shoot at it. The tornadoes are very easy to dodge. It can be fired up or down. 1 Stage 1 1.1 Enemies 2 Stage 2 2.1 Enemies 3 Stage 3 3.1 Enemies 4 Stage 4 4.1 Enemies The first stage involves infiltrating Wily's fortress, highly reminiscent of the first fortress stage from Mega Man 2. It gets even better in enclosed spaces which will allow its bullets to hit multiple times as they bounce around the room. then, instead of killing the next met first, kill the Spin Cutter falling from the sky first. you will find yourself in a room with two strange ring-like teleportation devices. If you are feeling particularly confident, you can grab the Bolt on the platform in the middle of the area. Using Tornado … Wait until a large bubble on the right appears, then jump on it. Mega Man 9 is a glorious trip back to those The original NES Mega Man series, in my eyes, is still the best in the franchise. However, there are a few very important weapons to pick up depending on what strategies you want to use. It not only allows Mega Man to dash forward while attacking, it allows him to dash in the air. Make sure to equip it when you are still falling When you first come into his dark room, you will notice a pair of eyes on the right side of the screen. Primary Weakness: Hornet Chaser; Other Weakness: Mega Buster; 2. The first stage is the tail section. The first has the Rex moving across the top of the screen and trying to land on Mega Man. After leaving that small area, you will find yourself at a crossroads. These are called Oksutobons. This section is similar to the Tail section, except that it moves along the right side of the screen instead of the left. After 15 hits, the elephant will explode. Destroy the UFOs if you can, but here the Mets are top priority. Like its Devil counterparts, it is composed of several globs of jelly and a single eye. Dr. Wily's Castle. The last area features a few platforms that will "fall" either up or down (red ones fall up and green ones fall down). The next area has a lot more magma lasers, however they are very easy to avoid. If you use the Power Gear enhanced version of the Acid Barrier, it will actually cause the missiles to explode. If you are planning to speedrun Mega Man 11, then this is the only route you can take. Endless Attack stage compilation in YouTube. Echo Man 8. This is a list of all the stages and their enemies from Wily Castle (ワイリー城, Wily Castle) in Mega Man 9. continue on to Plug Man. You will also notice a string of flowers (these inflict damage) suspended from the center of the arena moving clockwise around it. If you went to the right, a Tropish will appear on the floor you land on. It’s got possibly everything a Mega Man fan could want: hard bosses, a colorful art style, the evil Dr. Wily, and more. When you fall down to the next screen, veer to the left or right immediately. Why have we listed the Tundra Storm here? You can use Rush Coil to collect it if you want to, but don't jump into the spikes. Since the platforms are only just wide enough to stand on and placed fairly far apart, one hit is a fall in the pit below. After every 30 screens, there is a fight against one of the Robot Masters. Mind the Shield Attackers on the third screen up. A chart that lists damage values for each boss in Mega Man 9. First, though, you must traverse a small area filled with Mets and laser barriers, the latter of which can be blocked with your Concrete Shot. Wait for them to leave and head on up the ladder. It is, however, acceptable to use one of the two forms of Rush after the appearing blocks are behind you, as several items can be obtained on high ledges. It takes almost no energy per shot. The flame is very long and requires very precise timing to jump over it. Mega Man must jump over the spark balls moving along on the floor, while aligning himself to avoid the falling spark balls. There is a weapons energy capsule ahead that you will probably jump on unintentionally, so fill up some weapon energy if you need it. Kill the Mets and head to the strange platforms. This is where either Beat or Jewel Satellite comes in. The Pile Driver is an absolute must have weapon for speedrunners. It takes around 15-20 hours to unlock all of the achievements on Xbox 360. Star Man. Keep in mind that all platforms you come across in the next few areas that look the same as the ones you fell through have the same effect. His first attack is rushing across the screen, trying to crash into you. Take a couple of deep breaths and prepare yourself for one of the most strenuous appearing-block sections in the entire Mega Man series. You will eventually find yourself right next to the boss chamber. For Proto Buster and Magma Bazooka, the first digit is the damage done when the weapon is fired normally, and the second digit is damage done when the weapon is charged up. Start out by simply standing just to the left of the robot; that way, when it throws it's bouncy green ball, it will bounce right over you. When Mega Man is right-side up on the platform he will jump, and when he is upside down he will fall. Climb up it before you fall back down. The second Wily Stage boss is known as the "Mega Mech Shark". Each robot will shoot a small bullet at the spiked balls, pushing them to the left of the screen gradually. If it’s not enemies that you are having trouble with, but platforms, then this is the order for you. The Power Gear version of Tundra Storm hits the whole screen. Mind you don't scroll to the left, or the enemies will regenerate, unless you turned that feature off in the options. The room after this consists of two Fire Totems. run across it to the other ladder before the platform contracts to its original state. It appears suddenly, then disappears just as suddenly. If you have either Tornado Blow, Black Hole Bomb, or Jewel Satellite, it will be needed. You have to hit its outer shell enough times to expose its core. ~☆》 For those who are playing both collections, I also have a guide for the first. To avoid electricity balls and purple orbs easily, Tornado Blow or Black Hole bomb can be used to neutralize them. Instead, use the Speed Gear to slow them down, hop on them, activate the normal barrier, and then shoot the Wily Machine with your acid gun. jump over the ball when it is rolled at you and when it is being sucked back to the elephant, and shoot when you are in mid-air. These globs of jelly move around the screen, damaging Mega Man on contact. The song that plays when Mega Man gains a weapon is similar to the theme from Mega Man 2. The Shark Sub Tail section is most vulnerable to the Laser Trident, with the added bonus that it can usually destroy one or two rockets on the way. Wily's Fortress Stage 2: Use Fuse on the exterior, and Impact in the center. Your Mega Buster will work just fine now; your best bet for dodging Magma Man's bullets is using Black Hole Bomb at this point. The final stretch is fairly easy; a solitary Big Stomper stands in your way. At its lowest, the lasers are nearly impossible to avoid, making some of the achievements difficult. The first one you meet is so pathetic it isn't even funny: Just climb onto the ladder conveniently placed to the left of the screen to avoid the red ball it rolls at you and fire away. You will immediately find yourself in an area with two Flower Presenters and a Caricarry. 2592×1600; 88 KB; Dec 31, 2009 The third hit must impact the mouth of the Skull, or Wily will take no damage. Your best strategy is to always run in the opposite direction as him. He will go down before you know it. The next three screens feature Bokazurahs that fire projectiles that will break through all of the green blocks you will be standing on. The next area has a Met as well as a Sniper Joe. The Wily Rex only has two attacks. To make the platforms swing higher, the player will need to move Mega Man back and forth. When Hornet Man runs at you, fire at him with the mega buster, jump over him when he gets close, and fire at him again when he is running away from you. That’s all there is to it. Stay where you are after that, and a Bunby Catcher will fall right next to you. Continue on to the checkpoint and beyond. To avoid her second attack, run randomly around the screen. The third stage is the Shark Sub Head. The Blue Bomber returns in Mega Man 11 , the newest entry to the venerable series. If you have Jewel Satellite, it would be a good idea to use that here; otherwise just make do with the mega buster. Hoohoos will drop stones from the sky, and Detarnayappas will rise out of the pits. Wily Castle Level 1 16. It is recommended that you obtain either 2 Beat calls or Jewel Satellite before attempting this course. jump across the last few pools of magma and head to the boss room. Don’t bother using the Power Gear enhanced version though. See what happens next. When he touches the floor, he will create a small shockwave that will debilitate Mega Man for a couple of seconds unless he jumps. Tornado Man's weakness is the Plug Ball, but the weapon is very ineffective. In this next (and last) area, head to the right, not the left. To avoid her third attack, just stay at least 100 pixels away from her. However, the battle is made more difficult by the fact that the Twin Devil is actually two separate entities, one green sphere and one orange sphere. They split into smaller versions of themselves when they are hit twice, so avoid them if you can, but kill them if you need to. Blue Spike Shooters will fire a small shot semi regularly, while Red Spike Shooters will charge up shots and fire less frequently, but push the spiked ball much farther. There’s not much else you can do. In this next area, you find yourself in the water with two Octones. After it passes, continue up the stairway and over the pit to another area with lots of lethal spike pits. Dr. Wily #:?? The next screen is uneventful. None of their bullets will hit you. When the ball is moving to the left, take the time to fire at the robot. In the next area, there is a Fire Totem that stands in the way of a Bolt, but killing it is optional. So just power-up and use it, and Torch Man will go down in a few hits. This is his attack pattern: he goes to the far side of the room, shoots three hornets, then runs to the other side of the room to attack again. Go to the right a little bit more, and two pieces of a Scissascissor will appear. Block Man moves slow so just layer your Chain Blasts on him and let them explode. Not only that, but you can still fire an arcing shot of acid while the barrier is up. After you get damaged, you will be invincible for a short amount of time. On to the final area! A launch pad will open and fire three homing rockets at Mega Man as it moves up and down on the far left of the screen. Wily Castle 2. One of the most common criticisms of Mega Man games is that the weapon design has gotten stale. This next area is the rainy area. Items. it you shoot them or get too close, they will follow you until they explode. This consists completely of Spin Cutters and Deispiders, unless you want to count the Big Stomper at the end of the level. Concrete Man Weapon: Concrete Shot; Primary Weakness: Laser Trident; Other Weakness: None; 3. Mega Man 9 is an action-platform game in which the player controls the titular character and must complete a number of 2D side-scrolling stages. Jungle Man 7. On the next screen up, kill the Tropish on the left then jump out of the water onto the ledge to the right. This phase of the Wily Machine is technically weak to Scramble Thunder. Fake Man's weakness is chuckle-worthy. The first Wily Stage bosses (four in total) are known as the "Spike Pushers". If you don’t feel like searching for those weaknesses yourself, then just check out this guide. Make sure to kill the Spin cutters in midair, and the Deispiders right as they land. Shooting the balls with Mega Man's normal shot will push the balls slightly toward the Spike Shooters. you should have just enough time to get across it's path. Head up the two stairways, ignoring the second UFO also heading at you on the second level. The first is a fake out. Wily Stage 2 Boss: L. Trident or Mega Buster Wily Stage 3 Boss: Mega Buster or Black Hole Bomb Wily Machine 1: Mega Buster (to knock back attacking projectiles at the machine for damage) It has enemies such as Sniper Joes and Mets, and several rotating magnetic platforms that move back and forth on a line. When you arrive in Jewel Man's stage, head down the path to the right and when you arrive in the next area, kill the first Met immediately. If you can’t hit him with the Scramble Thunder then just hit him with the Chain Blast. This will allow you to focus on your footing while your shield does all the work. Gravity Man. Once it opens up and readies it's claws, it'll attack. 5 is safe to stand still. Kill the Met up ahead, and fall into the next area, taking the weapon energy capsule on the ledge if you need it, and veer to the right. It is recommended that you obtain either Black Hole Bomb or Tornado Blow before attempting this course. She will do all of these attacks in the order they are liste every time. If I listed the mega buster in the weapons to use, it is because I found the boss is actual weak to it or it was incredibly easy to use it over the normal method. That’s all we have for you today. Destroy one piece and dodge the other. The second Wily Stage boss is known as the "Mega Mech Shark". The checkpoint area features a bubble dispenser. It was released on September 22, 2008 for WiiWare, and was later ported to the PlayStation Network on September 25 and Xbox Live Arcade on October 1 … His second attack is launching a Black Hole Bomb from the sky and appearing under it when it detonates. Instead, they will fire a small wave of energy that is aimed at Mega Man. At this point, it shouldn't be difficult to push the balls and avoid their attacks. Blast Man is a toughie. Weak to: Scramble Thunder and Chain Blast. Mega Man 9.5 by RushJet1, released 15 November 2009 1. At the end of this stage you will fight every boss, including Dr. Wily himself. As you do this the magma laser should be firing again. Yellow Devil MK III. The next elephant will prove to be a bit more problematic; instead of shooting bouncing balls, it will rool a rooling ball at you, which means that it won't bounce over you. Employ the same strategy, but just use Magma Bazooka to ill the hornets. On the first impact with the Rex, it will crack slightly, on the second, it will split down the middle, and on the third hit, it will explode. In this next area, make sure to just keep running ahead, taking no mind of the Jump Rollers chasing you until you reach the third one. You’ll also pick up the Bouncing Ball relatively early, allowing you to handle most enemies with ease, and you’ll pick up the Pile Drive, which will give you a little bit of extra insurance while platforming due to its ability to air-dash. Wily Boss Stage 1 19. jump inside the left one, and you will be launched upward out of the other. The boss has damaging spikes all along its belly, with two bomb bays on either sides of the spikes. https://megaman.fandom.com/wiki/Mega_Man_9_Walkthrough?oldid=212171, After completing five stages, Mega Man will receive the, There are above 30 sections in Endless Attack, two of them notable for resembling previous Mega Man games: The beginning of the first Wily stage from. You’d think he was Mega Man X with all the mobility he has. The next few screens feature very strange platforms: they detach from the wall, travel horizontally across the screen, and disappear once the water inside them is depleted (the water supply is visible on the platform). Wily Boss Stage 2 20. There are four more teleporters up ahead; they shouldn't be too hard to figure out. This will quickly lead to the top two Spike Shooters targeting Mega Man with their attacks, but these are relatively easy to avoid. The next area has a few Mets and a magnetic platform. Mega Man 9 (released as “Rockman 9: The Ambition’s Revival! Scuba Man 12. Two shots will take out the lobster-bots and damage the bombays easily. However, shooting out Hornet Chasers at an even pace will make this part of the fight very safe without risking any damage. This is easier than it sounds, as the Wily Machine will only fire off one egg at a time. However, if you choose to take them to the ledge at the top of the screen, you will receive a few bolts and an extra life. This boss can be difficult to defeat, especially if you are attempting to only use the regular Buster. Dr. Wily #3 - Use Plug Ball**. Kill all of the UFOs after the first two Mets. When Mega Man stands on them, he will rotate with the platform. In Tornado Man's Stage, there is one part of the stage that resembles a E Tank, hinting the E Tank hidden in the clouds. Jewel Woman 11. when he is running away rom you or if he is at the other side of the arena, shoot at him. You're bribing him to stop. Kill both enemies and continue. If you choose to use the mega buster here, you can not afford to stop. On the flipside, Mega Man 10 is still supremely challenging yet its level of difficulty feels more fine-tuned. These guys may be big and scary-looking, but after you learn their pattern, they're a piece of cake. Winner Mega Man 10. The area directly after the mini-boss chamber and the checkpoint features three Diarns. Kill one from the other room, and either escape or kill the other one if you want to. If you absolutely want to avoid using the gear system, then just use it every time he jump-kicks you. Use the same strategy against the next Scissascissor, using small jumps to avoid the lethal spikes on the ceiling as you continue ahead. While the Acid Barrier can block some of Impact Man’s shots, you are mostly going to have to rely on the Acid Gun. He, or it, will protect you from the Nombrellans falling from the sky. The lowermost Shield attacker will turn around before it reaches the platform you are standing on. So you are just going to have to Mega Bust him to death. 7, 8, 9, 10, 11, 12 always have the same pattern as well, but needs more information. After all of the Spike Shooters on the bottom two rows have been destroyed, you must destroy the last two robots on the top two rows. This will give you a lot of space in between you and the bomb, and therefore a lot af space between you and Galaxy Man. Shoot them four times in the head to destroy them and continue on your way. Utilize Rush Jet and Rush Coil to bypass some of the more difficult areas. Continue on to an area with two Sakrets cannons. Full list of all 12 Mega Man 9 achievements worth 200 gamerscore. Galaxy Man Weapon: … Here is where each of the Robot Masters are. Fuse Man likes to teleport around the stage, but he can’t hide from the bullet hell that is the Bouncing Ball. As soon as you arrive, you are greeted by two floating black spheres. The next area is only one screen large, but Mega Man must be careful here. Remember, you can shoot their bullets. Ever since League of Legends: Wild Rift was announced back in 2019, League fans have been anticipating it with bated breath. His attack pattern is simple: if you jump, he jumps, and if you fire, he fires a section of the Jewel Satellite at you. The Wily Machine is weak to the Acid Barrier’s acid gun. Aurora Man 13. It does a ton of damage. The only way to avoid it is to use the B. It has three attacks. I personally remember the difficulty. This one takes slightly increased damage. Use the same strategy against the Met in the last part of the area, then head up the stairway to the right. Lure them to one side of the room to kill them all with the Mega Buster or use Black Hole Bomb if you have it to more effectively dispatch them. Mega Man 9 feels like an old-school Mega Man game through and through but I find that it has a bit of retro baggage, especially when it comes to its annoying death traps.

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