Mughal ideas are much better if you want to conquer plus you get claims on the Indian region. Eu4 most played nation eu4 timur eu4 türkçe eu4 rehber europa universalis 4 türkçe rehber eu4 bölüm 1 eu4 mughals eu4 babür. 1 General Information 2 Form Kurdistan 3 Decisions 3.1 Adopt Mamluk Government 3.2 Form Mughal Empire 3.3 Form Persian Nation is a Sunni Kurdish Iqta located in the Anatolia and Mashriq regions, Near East subcontinent of the Asia continent. Press J to jump to the feed. is not Persia, Mughals, Ottomans, or Holy Roman Empire. is not a colonial nation. Basically, the choice is do I go West to attack QQ or East to attack Delhi and all their interconnected allies (Jaunpur, Bengal, Bahamani). Mughals are too strong, it's expected and boring. Historically, the state of Persia was formed in the early 16th century by the Safavid dynasty and their Qizilbash (half tribe; half "military quasi-order") supporters. The unification of Persia works differently in different versions of the game. Each start has the same basic requirements, the player needs to deal with the hordes, reclaim their cores and Westernise.. We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... More posts from the eu4 community. The Mughal Empire must not already exist and you must not be the Ottoman Empire or Persia. In the new patch, you can form Mughals fairly fast with Delhi. The problem about forming Mughals that late is that you have to deal with the ♥♥♥♥♥♥ Timurids all the way there CHAGATAI 1.29 Strategy I – YuanFollow Mongolia/Oirat guideDeclare on Oirat when their king dies/when Ming declares on themAttack Ming either when you are 300 dev or in age of reformation when… Basically, the choice is do I go West to attack QQ or East to attack Delhi and all their interconnected allies (Jaunpur, Bengal, Bahamani). I'm Khorasan at ~1500. They have some cool new mechanics and massive new mission tree. I've done it a couple of times in friendly MP games, and that has mostly been for flavour. Press question mark to learn the rest of the keyboard shortcuts. The Mughals are not available at the start of the Grand Campaign and can be played from two starts. Besides, Mughal ideas are a one tier better. I'm tempted by those claims, but I'm scared I'll spend all my time in India b/c of this. Press J to jump to the feed. Non-nomads. Become the Mughals; Mughals become Muslim technology group. At its height in the early 18th century, the empire controlled almost all of the Indian subcontinent before internal struggles allowed regional powers to take hold (such as the Maratha and Sikh Empires) and the Empire fractured. The Timurids will be annexed by Sunni Khorasan and Bukhara in 1502, losing cor… Hindustani and South Slavic look like the most must-have of those, for the typical Mughal blobbing playstyle. Mughals has an insane stability thanks to + 35% religious unity and 3 heathen tolerance. ; All provinces of the following areas are owned by Mughals and its non-tributary subjects and have a local autonomy of less than 30: . The Sassanids will conquer all the lands of their master Parthia on April 24, 224, start to be taken over by the Sunni Rashidun caliph… India makes Persia look poor and both Timurids and Mughals specialize in conquest rather than diploannexation, so expanding in India will serve you better for the most part. The second way to form the Mughals is as a country that is not in the Nomad technology group: Requirements. And free claims all over India. does not have Government reform Celestial Empire. Timurids/Mughals will definitely need Trade idea group to be able to direct the trade from Basra, Gulf of Aden, Samarkand and India into Persia. Persian ideas aren't that great, the manpower, discipline, and +0.10 goods produced are the only good ideas, New comments cannot be posted and votes cannot be cast. Press question mark to learn the rest of the keyboard shortcuts. This is a compilation and strategy article for Fars. Initial steps. And you will be broke. I played Baluchistan and was faced with a similar choice. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... in. » eu4 confucian mughals | The music of Dik Cadbury, Dick Cadbury, Richard Cadbury and friends This website uses cookies. Both are really good, but as the Mughals you get a decision for -6% tech cost if any of your provinces are Hindu. persian ideas are super weak compared to mughal. In India, on the other hand, it's usually a coalition of one kind or the other, but you can normally find a way to break them up. Consider dividing conquests between northern India and Caucasus region, to take provinces in Persia trade node. 235k members in the eu4 community. Their military powers are quite similar. It's mostly between Persia's Military Ideas or Mughal's claims+core creation cost reduction. Which nation is better/more fun? Nations eat others but never collapse under their own weight, reducing the total number of nations. Not sure if that makes sense but there you have it Persia - Europa Universalis 4 Wik . ... is not Persia, Mughals, Ottomans, or Holy Roman Empire. Either by completing the Form Mughal Empire decision or by selecting the formed nation later in the timeline. Well I have to start as Nagur to get the achievement. The Mughal Empire was a powerful Turco-Mongol Muslim state, founded in the early 16th century by Babur, a Timurid prince and descendant of Tamerlane. Other Videos By Asugan. The Mughals are a Sunni Hindavi Indian Sultanate located in the Hindustani region of the India subcontinent and Khorasan region of the Persia subcontinent, both in the Asia continent. Europa Universalis IV. So, maybe start with Najd, QQ, or Hisn Kayfa and keep your original ideas? The horde was formed by the unity of Sunni Afghanistan and Transoxiana in 1370, with cores, bordering fellow Sunni Nogai and Herat west, Golden Horde north, Chagatai and Delhi east and Sistan and Baluchistan south and Vajrayana Ladakheast. If you can't convert with religious idea, it's best to take that. What are the main idea differences? run from QQ and kept their ideas. -25% core creation is super helpful 3/ In my playthough, I actually converted to Shia (mostly just for lulz), but if you go into Persia first as Timur you'll find out majority of your provinces are Shia, not Sunni. The Timurids, at its start, is a Sunni Uzbek steppe horde located in the Central Asia region of the Tartary subcontinent and Khorasan region of the Persia subcontinent, both of the Asia continent. You must be in the Altaic or Iranian culture groups. Multan (area), Lahore, Sirhind (area), Sind Sagar and Kashmir (area). Objective-Form Mughals ** Prerequisites-** Have a core on Delhi and one of these provinces- Doab, Central Doab, Lahore. In EU3 and Napoleon's Ambition , it was implemented as country event that, when the preconditions were met, could be accepted or declined, but only once. Mughal govt reforms will give you +8 states so with the +5 from admin you'll be able really make use of the lands you conquer. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by … Jump to navigation Jump to search. Form Which Nation: Mughals or Persia? I’m pretty sure that was the “right” choice as I stomped on the Ottomans after calling in my allies but I kinda regretted it from the role playing side. I'd say Mughals, the free claims all over India are nice and the reduced coring cost helps you A LOT with those European lands. does not have Government reform Celestial Empire. owns its core province Lahore (507). By browsing the site you are agreeing to our use of cookies. The Sassanids, at their start, are a Zoroastrian Persian autocracy located in the Khuzestan, Farsistan and Gulf Coast areas, Persia region and subcontinent of the Asia continent. #2. They seem above average in military but otherwise mediocre. I found forming Mughals a lot easier because you have to deal with Timmy and QQ blobs to the west. After the initial military success Persia went on the defensive. I recently did a This is Persia! But this guide will follow Timurids into Mughals, as Timurids start as a strong nation and a great power and once you get over the initial vassal disloyalty phase, you can become unstoppable in the region. R5: Couldn't decide what to form my run for Raja of the Rajput Reich. Go mughal if you don't have religious ideas, that way you can eat india until imperialism. Thanks. Persia has to be the option for that slightly nicer green, and that Historical prestige. From Europa Universalis 4 Wiki. Persia is rare exactly because pulling it off is (at least was) much harder and gives relatively less rewards. That's basically an extra idea on top of an already top-tier set of national ideas. While holding whole Persia trade node, only a little money will flow away from it (after Mughals forming, the player needs to move home trade port back to Persia). Mission Completion requirements Effects Prerequisites Pacify Punjab Mughals: . The Hordes New comments cannot be posted and votes cannot be cast. ... day your ruler will die and you will be hit by The Disintegration of the Timurid Empire and Ismail's Resurrection of Persia, plus all the rebels from overextension. has not yet enacted this decision. The autocracy emerges from Zoroastrian Parthia in 200 as their vassal, with cores, surrounded by the lands controlled by Zoroastrian Parthia in every direction except south which is the waters of the Arabian Sea. r/eu4. Mughals got a major buff in 1.26 patch/Dharma update. This is the second of three video guides that will show you how to easily complete a world conquest in EU4 as the Timurid Mughals in Patch 1.30 and beyond. Continue browsing in r/eu4. This is the last of three video guides that will show you how to easily complete a world conquest in EU4 as the Timurid Mughals in Patch 1.30 and beyond. Watch the AE. You could always form hinduistan and then go persia later on. Only the Mughals grew a lot, but even they used decentralized rule (they have 10+ vassals at certain start dates).In eu4, though, all parts of the world tend to solidify, including India. But they do have good claims, events, and an interesting government type. has not been an end game nation. Persia is a formable in 1444 and an existing nation in 1501 located in western Asia. You get claims in northern India with Timurids missions. That is, as long as it won't make you hold a border with the Ottos. They both have top tier idea sets, and expanding west into QQ is probably easier than taking on the web of Indian sultanates, so its better to do it first. Persia has better missions, but you can't really compete with Mughal's permanent claims if you're looking at a pure efficiency standpoint. Mechanics and flavor content are transcluded from other pages. If the country is AI-controlled, then: it can not be a custom nation. Parthia is a Zoroastrian Parthian autocracy located mainly in the Mashriq region of the Near East subcontinent and Persia and Khorasan regions of the Persia subcontinent, both of the Asia continent. I'm curious as to whether people who form Persia take their ideas. The indian sultanates are an absolute push-over for the Timurids/Mughals. Kashmir to the north, and Hindu Kangra, Sirmur, G… If you are looking to just play tall Persian ideas are actually better, Mughal ideas' main strength is the core cost reduction combined with tolerance/religious unity (great for expanding rapidly but poor otherwise). The sultanate is formed from the combination of the lands of the Sunni Timurids and Delhi on April 21, 1526, gaining cores, bordering fellow Sunni Khiva, Bukhara and Yarkand to the north, Bengal to the east, Mewat, Sindh and Baluchistan to the south, Shia Persia to the west. Looks like it's also worth picking off some of the smaller groups, such as Gaelic (+5% shock damage) - not much investment required in terms of cores, and you get a … is in the Iranian culture group or is Turkmeni, Uzbek or Kyrgyz.

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